Hong Hua

Associate Professor of Optical Sciences
Associate Professor of Electrical and Computer Engineering

Contact Information

Education

  • Ph.D., Beijing Institute of Technology, 1999

  • B.S.E., Beijing Institute of Technology, 1994

  • B.S., Beijing Institute of Technology, 1994

Employment

  • University of Arizona: Optical Sciences, Associate Professor, 2009–present; Assistant Professor, 2003–2009; Electrical and Computer Engineering, Associate Professor, 2009–present; Assistant Professor, 2003–2009

  • University of Hawaii at Manoa, Department of Information and Computer Sciences, Assistant Professor, 2003

  • University of Illinois at Urbana-Champaign, Beckman Institute for Advanced Science and Technology, Beckman Research Fellow, 1999–2002

  • University of Central Florida, School of Optics/CREOL, Optical Diagnostics & Applications Laboratory, Postdoctoral Research Associate, 1999

  • Beijing Institute of Technology, School of Information Engineering, Opto-electronic CAD Lab, Graduate Research Assistant, 1994–1999

Professional Affiliations

  • OSA, Member

  • SPIE, Member

  • IEEE/IEEE Computer Society, Member

  • ACM SIGGRAPH, Member

Awards and Honors

  • IEEE/ACM: Best Student Paper Award (co-authored with students), International Symposium on Mixed and Augmented Reality 2008

  • National Science Foundation: NSF CAREER Award, 2007

  • IEEE: “Honorable Mention” Paper Award, IEEE Virtual Reality 2003

  • Beckman Institute for Advanced Science and Technology: Beckman Fellowship, 1999-2002

  • China Instrument Society: Scholarship Recipient, 1997 and 1994

  • Xu Teli: Scholarship Recipient, 1996

  • Aerospace Long-March: Scholarship Recipient, 1993

  • Ma Shixiu: Optical Engineering Scholarship Recipient, 1992

Research

My current research interests focus on the development of enabling technologies for virtual reality (VR) and augmented reality (AR), specially in the following sub-areas:

  • 2-D/3-D display systems: varifocal and multifocal plane displays (single-viewpoint volumetric displays), head-mounted displays, eyeglass-like near-eye displays, autostereoscopic displays, 2-D/3-D hybrid displays and heterogeneous visualization systems
  • Visual perception: depth perception and visual fatigue with stereoscopic displays
  • 2-D/3-D human-computer interface techniques: multi-touch interface, gesture-based interface, gaze tracking, fovea-contingent interface, user interface usability
  • Optical engineering: lens design, optical instrumentation, panoramic imaging systems, foveated imaging systems and other innovative 2-D/3-D imaging systems

 

January 2010