Education
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Ph.D., Beijing Institute of
Technology, 1999
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B.S.E., Beijing Institute of
Technology, 1994
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B.S., Beijing Institute of
Technology, 1994
Employment
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University of Arizona:
Optical Sciences, Associate Professor, 2009–present; Assistant Professor, 2003–2009; Electrical
and Computer Engineering, Associate Professor, 2009–present; Assistant Professor, 2003–2009
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University of Hawaii at
Manoa, Department of Information and Computer Sciences, Assistant
Professor, 2003
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University of Illinois at
Urbana-Champaign, Beckman Institute for Advanced Science and
Technology, Beckman Research Fellow, 1999–2002
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University of Central
Florida, School of Optics/CREOL, Optical Diagnostics & Applications
Laboratory, Postdoctoral Research
Associate, 1999
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Beijing Institute of
Technology, School of Information Engineering, Opto-electronic CAD
Lab, Graduate Research Assistant, 1994–1999
Professional Affiliations
Awards and Honors
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IEEE/ACM:
Best Student Paper Award (co-authored with students),
International Symposium on Mixed and Augmented Reality
2008
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National
Science Foundation: NSF CAREER Award, 2007
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IEEE: “Honorable Mention”
Paper Award, IEEE Virtual Reality 2003
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Beckman Institute for
Advanced Science and Technology: Beckman Fellowship, 1999-2002
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China Instrument
Society: Scholarship Recipient, 1997 and 1994
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Xu Teli: Scholarship Recipient, 1996
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Aerospace Long-March: Scholarship Recipient, 1993
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Ma Shixiu: Optical
Engineering Scholarship Recipient, 1992
Research
My current research interests focus on
the development of enabling technologies for virtual reality
(VR) and augmented reality (AR), specially in the following
sub-areas:
- 2-D/3-D display systems: varifocal and
multifocal plane displays (single-viewpoint volumetric
displays), head-mounted displays, eyeglass-like near-eye
displays, autostereoscopic displays, 2-D/3-D hybrid displays
and heterogeneous visualization systems
- Visual perception: depth perception and
visual fatigue with stereoscopic displays
- 2-D/3-D human-computer interface
techniques: multi-touch interface, gesture-based interface,
gaze tracking, fovea-contingent interface, user interface
usability
- Optical engineering: lens design, optical
instrumentation, panoramic imaging systems, foveated imaging
systems and other innovative 2-D/3-D imaging systems
January 2010 |